2023 Boids — Flocking Simulation
An implementation of Craig Reynolds' Boids algorithm, simulating flocking behavior with separation, alignment, and cohesion rules.
A collection of algorithm visualizations and simulations built with Raylib in C. These projects explore classic computer science algorithms through interactive, real-time graphics.
An implementation of Craig Reynolds' Boids algorithm, simulating flocking behavior with separation, alignment, and cohesion rules.
Placeholder text: describe the Boids project here.
A real-time visualizer for pathfinding algorithms, showing how different approaches explore and find optimal paths through a grid.
Placeholder text: describe the Pathfinding project here.