About

A collection of Unreal Engine 5 projects developed during my time at ArtFX. These projects served as an opportunity to get familiar with UE5's workflow, from Blueprints to C++ gameplay programming, as well as working with other programmers, designers, and artists.

Jetpack

A 3 day project around the theme "Jetpack".

Unreal Engine 5 Blueprints 3Cs Animation

Done in 3 days as my first introduction to Unreal Engine. We were simply given a theme "Jetpack" which had to be the main mechanic of our game. Keeping things simple in scope we went with a simple adventure game with a halloween theme. I made the 3Cs, with a lot of effort spent on the camera itself, and integrated the animations and assets from an online asset pack.

Slime64

A 3D platformer inspired by classic N64-era games, built in Unreal Engine 5.

Unreal Engine 5 C++ Camera GPEs

Done in a week with all 4 designers and 9 programmers of the class. I wrote the selected prototype for this game which had as a theme "Traversal". We went with a slime character and made a collectathon inspired from classic N64 games. I worked on the camera but also most of the traversal GPEs such as the rails, hooks, and cannon. Inspired by games of that era most of these GPEs are in fact reused from one another. The hook came first, the Rail became an invisible hook traveling along a spline, and the cannon a rail hidden inside a cannon mesh.

PS: Ignore the artstyle, our other restriction was to make all the textures in microsoft Paint.