For a while, I actually considered studying game design. Even though I have no regrets focusing my full attention on lower-level programming, I think my abilities as a designer and artist does set me apart from most other programmers.
Cubecade is by far my favorite title, but my Ludum Dare game jam submissions were always very competitive entries in their respective competitions.
April 2019 — Godot, HLSL — Itch.io
A fast-paced, single-attack fighting game with an ironic twist.
I found myself remaking this game over and over again every time I picked up a new programming language. Once I discovered Godot I did the same, but decided to pay proper tribute to the idea and release it on itch.io.
May 2023 — Godot — Itch.io
A relaxing packing game done in 3 days for the Ludum Dare 53.
Players must pack as many packages into the truck each day, ensuring earnings cover the costs of delivery. Larger packages yield more, fuller trucks trigger score multipliers.
The game was well received by the community, ranking #73 overall and #48 in fun out of 1720 Jam submissions.
July 2024 — Godot, HLSL — Itch.io
A short grid-based puzzle game done in 2 days in the context of the GMTK Game Jam 23.
It features 10 puzzles where you maneuver as a tree, aiming to crush a lumberjack. The game emphasizes humorous sound design and counter-intuitive level-design, and was received well, ranking #577 overall and #506 in enjoyment out of 6799 entries.